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1988-10-22
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18KB
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486 lines
GRAND PRIX CIRCUIT
By Accolade
TYPED UP BY BLUE DEVIL OF THE SECRET AGENT MAN
THE CIRCUIT
The grandaddy of Formula One racing. A world of high speed,
high tech, and big bucks. Where the action is fast, the
glamour incomparable. Now you're part of the excitement,
with a chance to earn the coveted title of World Driving
Champion.
Take the ultimate junket around the free world. Select from
three championship cars. The test yourself against the
world's best. Many try; one succeeds. And the risk is
eclipsed only by the thrill of victory.
GETTING STARTED
1 If you are running off the floppy just type runme + Enter
2 If you are running off the hard drive, you must put the
disk in the drive to be able to run it. Just type runme
3 When prompted, type the number which corresponds to the
graphics card in the computer, and press Enter
1 CGA and Tandy (4-color)
2 Tandy (16-color) (Disk 2 is required)
3 EGA (16-color) (Disk 2 is required)
4 Hercules Monochrome (2-color)
Note: You can press Esc to return to DOS
4 If you use the Tandy 16-color of EGA version, remove
Disk 1 when prompted, replace it with Disk 2, and press
Enter.
THE DEMONSTRATION RUN
Answers the major questions about Grand Prix Circuit:
* What types of races can you run?
* Where are the Circuit tracks located?
* What kinds of cars can you drive?
* Takes you on one practice lap for each track.
This is an exhaustive demonstration, so press any key anytime
during the demo to accelerate into the real thing.
HOW TO DRIVE YOUR CAR
You can use either the joystick or numeric keypad to play
Grand Prix Circuit. To keep things simple, this manual
refers to the joystick. To switch the game control to the
joystick, press J; to switch tit to the keyboard, press K.
Keyboard equivalents are listed below:
Numeric Keypad
Accelerate
│
Accelerate/left───7 8 9───Accelerate/right
Turn left───4 5 6───Turn right
Brake/left───1 2 3───Brake/right
│
Brake
To upshift: Press A
To Downshift: Press Z
Keyboard (IBM PS/2 Model 25)
Accelerate
│
Turn left ────┼──── Turn right
│
Brake
To Upshift: Press A
To Downshift: Press Z
Joystick
Accelerate
Accelerate/left │ Accelerate/right
\ │ /
\ │ /
\│/
Turn left───────┼───────Turn right
/│\
/ │ \
/ │ \
Brake/left │ Brake/right
Brake
To Upshift: Press the "top" fire button.
To Downshift: Press the "back" fire button.
ADDITIONAL CONTROLS
┌───────────────────────────────────────────────────────────┐
│ Cntrl S Toggles game sounds off and on │
│ │
│ P Pauses the action - press any key to continue │
│ │
│ I Toggles on and off the Race Information box │
│ (position, lap, time) │
│ │
│ M Toggles the Map box on and off │
│ │
│ D Makes the Gear Shift appear on screen │
│ │
│ Esc Backs you out of the game one screen at a time │
│ until you exit to DOS │
└───────────────────────────────────────────────────────────┘
Note: During the game, if you don't touch the keyboard for a
prolonged period the computer automatically returns you to
the Demonstration Run. Press any key to restart the action.
CHOOSE YOUR RACE
Setting up a race is easy as shaking a magnum of champagne.
Use the joystick (or keypad) to make your choices. When
you've made all your selections, press Enter to continue.
Type of Race
1 Practice
Choose this option to shave seconds off of your lap times,
and to decide which car handles the best on the track. The
number of practice laps you are given equals the number of
laps you choose in the Laps per Race option.
2 Single Race
Choose one of the eight Circuit tracks, and head for the
races. First you run a solo qualifying lap (see Qualifying
below), then you go on to the actual race. Your qualifying
time determines your starting position against the other nine
cars and drivers.
3 Championship Circuit
Eight tracks, eight different races. Your cumulative record
on all eight tracks determines your place in the World
Driving Championship. (See Circuit Results for more
information)
Difficulty Level Bar
Difficulty - how much skill is needed to corner, shift, avoid
damage etc. - increases from a Beginner level on the left
side of the bar to the Pro level on the right.
┌───────────────────────────────────────────────────────────┐
│ Level 1: Beginner │
│ │
│ Very forgiving: automatic shifting, you can't blow your │
│ engine, you can't damage the car if it goes off the road,│
│ and you can't spin out. Opponents treat you with kid │
│ driving gloves - you can even bump them sometimes without│
│ crashing. │
│ │
│ Level 2 │
│ │
│ A little tougher: still has automatic shifting and you │
│ can't blow an engine, but you can damage your car if you │
│ go cross country. Spin outs are possible from this point│
│ on. Opponents area little less forgiving. │
│ │
│ Level 3 │
│ │
│ Real driving: from now on you shift yourself. (To shift │
│ see How to Drive Your Car.) It's getting easier to damage│
│ your ride, and your engine can blow. Watch for spin-outs│
│ and don't let Sakamoto get too close. │
│ │
│ Level 4 │
│ │
│ Your opponents take off their gloves. Engine destruction│
│ is quite possible. Watch your gauges and don't go over │
│ the red line. │
│ │
│ Level 5: Pro │
│ │
│ Race against the best - and everything goes. Good luck │
└───────────────────────────────────────────────────────────┘
Your Name
Type in your name.
Laps Per Race (and practice runs)
Choose from 1 to 99 laps per race. Notice that qualifying is
always one lap.
CHOOSE YOUR TRACK
If you select Practice or the Single Race, now you choose a
track. (For the Circuit, you race each of the eight tracks
in succession.)
1 Use the joystick to highlight one of the eight track
illustrations, then press the fire button to select it.
┌───────────────────────────────────────────────────────────┐
│ Brazil Autodromo da Cidade de Rio de Jeneiro │
│ Circuit Length: 3.126 miles │
│ 1987 Race Distance: 61 laps, 190.693 miles │
│ │
│ Monaco Circuit de Monaco │
│ Circuit Length: 2.068 miles │
│ 1987 Race Distance: 78 laps, 161.298 miles │
│ │
│ Canada Circuit Gilles Villeneuve, Montreal │
│ Circuit Length: 2.740 miles │
│ 1986 Race Distance: 69 laps, 189.007 miles │
│ │
│ Detroit Detroit Grand Prix Circuit │
│ Circuit Length: 2.500 miles │
│ Race Distance: 65 laps, 192.985 miles │
│ │
│ Britain Silverstone Circuit │
│ Circuit Length: 2.969 miles │
│ 1987 Race Distance: 65 laps, 192.985 miles │
│ │
│ Germany Hockenheim-Ring │
│ Circuit Length: 4.223 miles │
│ 1987 Race Distance: 44 laps, 185.832 miles │
│ │
│ Italy Autodromo Nazionale di Monza │
│ Circuit Length: 3.604 miles │
│ 1987 Race Distance: 50 laps, 180.197 miles │
│ │
│ Japan Suzuka International Race Course │
│ Circuit Length: 3.499 miles │
│ 1987 Race Distance: 51 laps, 185.560 miles │
└───────────────────────────────────────────────────────────┘
Note: To view the Clip Board, which records the best average
lap times for each track, highlight a track and press C. (If
your practice or race results are good enough, they are
automatically saved to disk and appear on the Clip Board for
that track.
CHOOSE YOUR CAR
Move your joystick or down to view each of these three cars.
When the car of your dreams appears on screen, press the fire
button to select it. (After the selection, wait a moment for
the information to load.)
Ferrari
A V12, 3.5-litre, 5-speed road hugger that features the
best handling of the three. Not as likely to spin out
as the others, but it's a little slower. A good car
for a beginner.
Williams
A 3.5-litre, V8 Renault, 6-speed. Ranks in the middle
of the Circuit in terms of speed, handling, and braking
ability.
McLaren
A Honda Turbo 6-speed bullet with tremendous horse
power - the fastest of the three. But that speed comes
at the price of braking, handling, and gripping power.
Beginners beware.
QUALIFYING
Whether you're entering a Single or Circuit race, you first
have to qualify. It's one lap: you against the clock. So
make it good. Your times on this lap determines your
position in the 10-car starting grid: five rows, two cars to
a row.
Your performance and position in the starting grid is
automatically displayed after the lap. If you don't finish
(or it takes you longer than three minutes to complete the
lap), you are towed to the pits and a DNQ (Did Not Qualify)
is posted beside your name. If you DNQ, you can't race.
THE COMPETITION
The nine drivers who want to keep you in the back of the pack
differ in ability and temperament: some are aggressive, some
more conservative; some race a highly-strategic race, others
are more spontaneous; some are masters of their cars, others
still need a little work. This driver roster ranks your
opponents from the best in ability to the novice:
┌───────────────────────────────────────────────────────────┐
│ Car Number Name & Nationality Car # Name & Nationality │
│ 88 Travis Daye-Canadian 2 Peter Kurtz-German │
│ 27 Bruno Gouro-French 66 Cal Tyrone-American│
│ 01 Don Matrelli-Italian 05 Tse Sakamoto-Japns │
│ 12 Toni Borlini-Italian 09 Nigel Levins-Engl │
│ 4 Vito Giuffre-Italian │
└───────────────────────────────────────────────────────────┘
THE COCKPIT
Tachometer
The large gauge in the center. A device that registers in
thousands the revolutions per minute (RPM's) of your drive
shaft. The bigger the number, the harder your engine is
working. If it works too hard - the tach needle climbs into
the red area, or red lines - you can blow it up. So keep an
eye peeled when you're shifting around 11,000 RPM's.
Steering Wheel
The Joystick turns the wheel left and right
Damage Indicator
Damage to your car - tire wear, chassis abuse - affects your
braking and handling ability. How much damage you're
suffering indicated by a rectangular Colar bar above the
steering wheel. Starting at zero, the bar changes colors
three times as it moves from left to right.
The first color represents the normal wear and tear of
racing. But if you wait too long to make a pit stop, or
drive off the road one too many times, the indicator climbs
into the second color, then the third. If it reaches the end
of the third, you're out of the race and must be towed into
the pits. (See Pit Stops for information on repairing your
car)
Speedometer
Located to the left of the damage indicator. It is a digital
readout in miles per hour. If you want to maintain your
speed, keep the joystick in the center position.
If you want to increase speed - accelerate - push up on the
joystick. To put on the brakes, pull back.
Rear View Mirror
Dual mirrors attached to both sides of the cockpit show you
what's coming up - fast - behind you.
Map Box
On the upper left of the screen. This track diagram
indicates the finish line (the short line across the track),
and your current location - you're the large white dot - in
relation to the other racers (the small dots). Also lets you
anticipate what type of road looms ahead - curves,
straightaways, even tunnels. Tunnels are marked by a broken
line on the circuit.
Race Information Box
On the upper right. It gives you your current race position
(P) and the current lap (L) you're on, as well as your
elapsed time for the race (the top clock) and your time for
the current lap (lower clock).
TAKING THE TURNS
Hard-core driving is done in the turns, or on the approaches
to the turns. That's where you're most likely to overtake
another racer - or be overtaken yourself. The basic tactic
is to out-brake the other guy. If you can wait just a second
longer to brake, you win that turn.
All turns have striped borders. Yardage markers of 150, 100
and 50 yards are placed on the outside approach to every
turn.
PIT STOPS
When your Damage Indicator climbs too high, it's time to hit
the pits and change those tires. The Pits are on the outside
of every track.
1 When you're ready, pull into the pits and stop between the
two horizontal white lines - your cockpit automatically
dissolves to the Pit Stop screen.
* In all but two of the tracks - Canada and Italy - the
pits are located right after the starting line. For
these, they're located right before the finish line.
2 Move the joystick to select one of these three options and
press the fire button:
* Change Left (Change the two tires on your left side)
* Change Right (Change the two tires on your right side)
* Change All (Change them all)
Note: it takes more time to change both sides, but all damage
is fixes and your indicator resets to zero. If you only
change two tires, only some damage is repaired.
3 Watch your pit clock in the corner. As soon as your crew
is finished, press the fire button to accelerate out of
the pits and rejoin the race.
RACE RESULTS
After Every Race
A screen appears that shows you how well you performed
against the competition. It gives you some individual
information for the race - your overall time and average
speed - as well as Best Lap Statistics: which lap was your
best, how fast you ran it, and how long it took you.
If your best average lap time is among the Top 10 ever for
that track, it is automatically recorded on the Clip Board.
If you're running the Circuit, press the fire button to see
your point earnings.
Circuit Results
A screen appears after every Circuit race that posts point
totals, tells you the winner of the race, and shows you where
the next race takes place. Your name appears in white. The
first six finishers receive points (see below), the last
three are out of the money. If you don't finish at all, a
DNF (Did Not Finish) appears beside your name.
┌───────────────────────────────────────────────────────┐
│ Place 1 2 3 4 5 6 │
│ Points 9 6 4 3 2 1 │
└───────────────────────────────────────────────────────┘
Race points are accumulated for each race throughout the
Circuit. The racer with the highest cumulative score after
the eight races wins the Grand Prix and the title of World
Driving Champion.
Saving a Game
When you're racing the Circuit, you probably won't finish in
one sitting. So you can save the current game at the end
(not in the middle) of any race:
1 When you get to the Circuit Results screen, press F2 to
save the game. * Press F1 to load the game again
2 Type a number from 0 - 9 (you can save up to 9 games) and
press Enter. (Choosing a previously chosen number will
overwrite that saved game)
3 Press Enter to continue